![]() Tourism and Leisure commercial specialisationsįor me, the big hitter in the paid content is the new commercial district specialisations. The game also got separate budget sliders for day and night. Crime goes up at night, as does activity in your leisure commercial areas. The daily cycle changes the rhythm of the game, with slower traffic at night and some areas, like your industry, working below full capacity. That means even with the base game, you’ve already got that stuff. Economy and crime got reworks, and 70 new buildings were added for even more variety. Shorelines and canals add adjacent land value, helping you create expensive waterfront developments. The free content included night – obviously – but also adjusted activity throughout the day. That stuff got released for free alongside. If you’ve played the game for a few hours you’ll notice that even without After Dark, you still enjoy those beautiful sunsets and atmospheric nights. Before that, Cities: Skylines played out entirely during the day. Visually, the most striking addition in After Dark is the day/night cycle. Also, with so much DLC, people often look to prioritise what extras to buy. ![]() I think it’s especially useful to look at expansions after six of them because now we know how the game has changed – and how everything fits in. So why write about it now? Well, I’m building what I hope will be a really useful resource for C:S, especially for people who, like me, are getting into the game late. After Dark was the first expansion for Cities: Skylines, and dropped in late 2015.
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